This algorithm attempts to minimise numerically. Because of this, the quality of the dither produced by Knoll’s algorithm is much higher than any other of the N-candidate methods we have covered so far. It is also the slowest however, as it requires a greater per-pixel to be really effective. More details are given in Knoll’s now expired patent[3]. I have put together a GPU implementation of Knoll’s algorithm on Shadertoy here.
Greater Than (4): Everything in this space must be greater than 4. The answer is 5-3, placed vertically.
。业内人士推荐搜狗输入法下载作为进阶阅读
Определены перспективы дела на миллиард рублей основателя медиахолдинга ReadovkaСуд арестовал основателя Readovka Костылева до 25 апреля по делу о мошенничестве
Фото: Cynthia Griggs / Reuters