Трамп высказался о важных целях для ударов в Иране02:32
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The decoder was implemented in a 2-pass approach, with the first shader decoding each tile, and the second shader transforming all blocks within each tile with row/column parallelism (referred to as shred configuration due to being able to fully saturate a GPU's workgroup size limit).
– oli-obk (paraphrased from several PR comments)